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Skysalvo

A vertical-scrolling shooter with a memory. Fly with a finger or the keys — the autocannon never stops. Bank alloy shards from every wreck, and spend them in the hangar on upgrades that stay yours forever.

Skysalvo

Raiders are pouring down the sky lane. Fly with a finger or the keys — the autocannon handles the trigger. Survive the waves, splash the dreadnoughts.

  • ⬡ alloy shards fall from wrecks — fly close and the magnet reels them in
  • Alloy is banked even when you're shot down — spend it below on permanent upgrades
  • Every 5th wave is a dreadnought. Bring a bigger cannon.

Drag anywhere on the sky to fly

What is Skysalvo?

Skysalvo is a free, original vertical-scrolling arcade shooter you play right in the browser. You fly a lone fighter up an endless dusk sky while raider waves pour down from the top of the screen. The trigger is automatic — the skill is in the flying: weaving between hostile fire, holding the line under a boss barrage, and swooping through the debris to vacuum up alloy. What makes it different from a pure high-score chase is the hangar: the alloy you bank persists between runs and buys upgrades that make the next sortie stronger. Even a run that ends on wave 2 pays for something.

How to play

  • Fly — drag a finger (or the mouse) anywhere on the sky and the fighter mirrors the motion; your hand never has to cover the ship. On keyboards it's arrows or WASD, diagonals included.
  • The autocannon fires by itself, straight up. Put raiders in the lane and they die; what you dodge is their fire.
  • Contact and hostile orbs cost one hull point each, with a short grace window after every hit. Lose them all and the sortie ends — but the alloy still banks.
  • Waves get denser and faster. Every 5th wave a dreadnought blocks the sky: a long duel against rings and fans of fire, with a shard bonanza when it falls.

Know your raiders

  • Darts fall straight down — fodder, but they add up.
  • Weavers slalom across the lanes — lead them, don't chase.
  • Divers pause high, lock your column, then lunge. Sidestep late.
  • Gunners hold a line and shoot aimed orbs. They soak four hits and always drop alloy — sometimes a repair or an aegis shield.
  • Dreadnoughts strafe the top of the sky, alternating aimed fans with full rings of fire. The hp bar at the top is your progress.

The hangar — the twist

Wrecks burst into ⬡ alloy shards that drift down the sky. Fly near and your magnet reels them in; every shard you catch is banked to the hangar even if you're shot down seconds later. Between sorties the hangar sells four permanent upgrade tracks: a faster cannon, a widerspread, a stronger magnet, and extrahull. That loop — fly, bank, upgrade, fly deeper — is the whole game. There's no way to buy alloy and nothing to unlock with money; the only currency is flying.

The goal — how to score and “win”

  • Splash raiders — kills and wave-clear bonuses are the score.
  • Catch the alloy — every shard is +5 now and an upgrade later.
  • Down the dreadnoughts — each one is worth hundreds and rains shards.

Your best score, deepest wave, alloy bank and hangar levels are saved on this device — the real win condition is watching wave 10 become routine on a loadout that used to die on wave 4.

Tips

  • Buy the magnet first — alloy compounds; everything else follows from a fatter bank.
  • Divers lock your position at the start of their lunge. A small, late dodge beats a big, early one.
  • During a dreadnought ring, the gaps between orbs are widest close to the boss — sometimes forward is the dodge.
  • An aegis shield is 6 seconds of immortality. Spend it greedily: park in the lane and let the cannon feast.
  • Repairs at full hull convert to +100 — grabbing one is never wasted.

An original game, built from scratch in vanilla TypeScript — a pure, unit-tested engine core with a canvas renderer and zero runtime dependencies. Not affiliated with any other game.