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Sixty
One button. Tap when the dot is in the window to ship the frame — climb the FPS meter to 240. Miss once and the run is over.
Sixty
Tap the instant the dot is inside thewindow. Nail the bright centre for aframe-perfect hit and climb the FPS meter.
- Every hit reverses the spin and shrinks the next window
- Climb the meter 30 → 60 → … → 240 fps
- One miss — a bad tap or a dropped frame — ends the run
Tap anywhere on the dial to ship a frame
Paused
Frame dropped
- Frames shipped
- 0
- High score
- 0
- Top speed
- 0 fps
- Best streak
- ×0
More to play: Bitfall · Slipstack · all games →
What is Sixty?
Sixty is a fast, original one-button timing game you play right in the browser. A marker sweeps around a ring; a bright arc marks the target window. Tap the moment the marker is inside it and you “ship the frame” — the spin reverses, a new, smaller window appears, and everything speeds up. Hit the centre of the window for a frame-perfect tap and the FPS meter climbs: 30 → 60 → 90 → 120 → 144 → 165 → 240. It's a pure-reflex, “one more try” arcade game with a developer-flavoured skin — you're the event loop, and every window is a frame's budget.
How to play
- Watch the dot sweep the ring. When it enters thewindow, tap — space, any key, or anywhere on the dial.
- Land the tap in the bright centre third for aframe-perfect hit, which bumps the FPS meter up a tier and scores more per frame.
- Every hit reverses the direction, shrinks the next window, and nudges the speed up — so the game gets harder through precision, never through impossible reactions.
- You get one life. Tap while the marker is outside the window, or let it sail clean past, and the run ends.
Modifier windows — the twist
Once you're warmed up, special windows start appearing. Each is labelled and telegraphed, so it tests skill, not luck:
- drift — the window slowly slides as you line up the tap.
- debounce — it takes two taps inside a wider window; miss the second and it's over.
- async — a normal hit, but the marker teleports to a fresh angle afterwards to reset your rhythm.
Modifier windows are worth double.
The goal — how to score and “win”
There's no finish line: Sixty is a high-score chase. Your score is the number of frames you ship before you drop one, and a great run is about three things:
- Survive — never miss; a single dropped frame ends it.
- Climb — chain frame-perfect taps to push the FPS meter toward 240.
- Bank — the higher the meter, the more each frame is worth.
Your best score, top speed, and longest perfect streak are saved on this device — the only real win condition is beating them.
Tips
- Aim for the centre of the window, not just anywhere inside it — perfects are where the score is.
- The direction flips on every hit; trust the window position, not a rhythm.
- On modifier windows, read the label first — drift, debounce and async each want a different tap.
An original game, built from scratch in vanilla TypeScript — a pure, unit-tested engine core with a lightweight SVG renderer and zero runtime dependencies. Not affiliated with any other game.